Halo 5 Guardians New Maps and Game Mode
The Halo 5 Guardians Beta is upon us and we have received two “new” maps as well as another map for a new game mode. First, the two reworked maps for the SLAYER Mode. If you participated in the Early Access or the first week of the Beta proper, then you will have played Empire and Truth. Empire was an industrial human map with raised walkways for snipers, open battle areas and sneaky kill rooms. Truth…. Well it was the same but set in a Covenant ship. The two new maps are simply reworked versions of Empire and Truth.
The Loadouts for both maps are the same. The Beta will provide you with a Battle Rife in lieu of the standard Assault rifle from last week and your trusty magnum handgun. Both weapons have their advantages however I personally favour the magnum as it is much better suited for a close quarters firefight.
Replacing Empire in the human zone is EDEN. It has the same bare bones as Empire but with more open areas, it still contains raised walkways for the sharpshooter as well as the sneaky kill rooms. There are two power weapons available in this map, there is a Sniper Rifle and an Energy Sword that spawn at regular intervals. With the multiple paths through this map the energy sword is arguably more effective but a skilled sniper can still rake in the kills.
To replace Truth, 343 Industries have provided us with Regret. As with EDEN, this is a reworked version of the covenant ship, although this time it seems to have crashed. This map features a large open area with multiple tiers around the outside. To navigate this map quickly there are Grav Lifts that can be used to ambush enemies on a higher level. The power weapon that is available for use is the Hydra Launcher although it is slightly impractical at anything other than long range suppression. Neither map is distinct enough to truly say they are “new” but it does add a fresh element for those who played last week’s offerings.
The final new map is only available in the game mode “Breakout”. In this 4v4 battle, respawns are disabled and the first team to entirely kill the other five times wins. The standard loadout for this mode is the SMG and Magnum. This is a true tactical experience as losing a team mate early to a simple mistake can decide the entire match. This seems to be the game mode that we saw a cinematic for at Halo 5’s announcement with each team entering the battle arena via jump pads.