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Defense Technica Review

Trevor Holland
by Trevor Holland on May 10, 2014
REVIEWS
WHAT WE LIKED

-Challenging gameplay
-Reasonably good graphics

WHAT WE DISLIKED

-Offers nothing new to this tired genre

THE VERDICT
OUR SCORE
YOUR SCORE
Rate Here
GRAPHICS
80%
AUDIO
80%
GAMEPLAY
80%
REPLAYABILITY
50%
VALUE
20%
OUR FINAL THOUGHTS !

If you enjoy this type of game, I have no doubt you'll enjoy its challenge but you'll be left with the bitter after-taste of familiarity and, frankly, money wasted.

50%
VERDICT
YOUR VERDICT
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Defense Technica Review

 

43356When I first got wind of the fact that Defense Technica was making its way to Xbox Live Arcade, such was my excitement, I almost dissolved. Cyberforce, the game’s developer must have been even more excited about the prospect of its inevitable success, as they actually did dissolve.

As an introduction to this revolutionary piece of gaming history, here’s the official synopsis:

“The new revolution of Tower defence! Defence Technica! A project ‘Noah’ is now released to defeat the cruel invader Hergus and save the world. You should defend the core and struggle against the constantly rushing enemy in the battlefield where attack paths and the land, or weather are changed in real-time. You will be amazed at the gorgeous landscape in the beautiful graphic of Defence Technica. Upgrade various weapons to the enemy’s attribute. Predict and decide promptly how and when to counterattack in response to their changing moving route. Play your own game with more meticulous and strategic system.”

For those uninitiated with the languages of both Broken English and Contrived Nonsense, here’s my translation:

“Defense Technica is a vast nothingness of a game. I’ll level with you, there is no story. We just made some stuff up, in an attempt to justify its very existence. It’s a Tower Defence game, just like every other you’ve ever played, ever. The only discernible difference is that it has weather. Oh, also, it’s unique in the fact that the Publisher no longer exists, probably as a result of an embarrassment-based suicide pact.”

Joking aside, Defense Technica isn’t a terrible game, it just lacks anything new for the genre. If you’ve played one Tower Defence game, you’ve played them all. My issue here isn’t with the game itself but with the fact people are expected to pay £7.99 for something that offers nothing unique. In my view, there is very little point in fabricating a back story for a game like this. It makes no difference and adds nothing.

The aim is to stop waves of enemies from reaching their goal, which is, in this case, a core. This core appears to be both precious to the2013-10-30_00010 player and insatiably tempting to the enemy. They’re all over it. This defence is achieved by building towers that both block the route of the incoming enemy and destroy them entirely

There’s a real lack of freedom in creating a defensive strategy in this game. Defence towers can only be built at limited, pre-determined points, which is irritating. The towers themselves range from turrets and fire to barricades and stabbers. Stabbers are literally static robots that psychotically stab enemies. The towers can only be built when the player has amassed a sufficient amount of resources. These resources are the in-game currency, which are earned when enemies are slaughtered. However, it’s not as simple at it seems, as these resources have to be collected at source, which means the player must search the map and pick them up from the rotting corpses of the fallen enemy, while simultaneously keeping an eye on the constant influx of new enemies. The towers themselves are vulnerable and can not only be weakened by elements such as ever-changing weather and enemy attack, but destroyed entirely. Existing towers can be upgraded to more powerful and robust versions, to achieve greater fortification and brutal effectiveness.

The game eases uninitiated players into the experience, through early tutorial stages, which introduce players to different enemy types and different towers, with which to pop caps in their collective asses. However, the difficulty is soon ramped up and stronger, more aggressive enemies are introduced, which spawn from different points on the map. At this stage, the game becomes satisfyingly-challenging, requiring some pretty serious multi-tasking and strategic skills.

All in all, Defense Technica is an enjoyable game but one that reinforces my view that the Tower Defence genre is frustratingly- limited in scope and tired in execution.

If you enjoy this type of game, I have no doubt you’ll enjoy its challenge but you’ll be left with the bitter after-taste of familiarity and, frankly, money wasted.

SOME INFO !
Item Reviewed

Defense Technica Review

Author
May 10, 2014
PUBLISHER

Cyberfront

DEVELOPER

Kuno Interactive

GENRE

Tower Defence/Strategy

RELEASE DATE

23rd April 2014

PEGI

7

VERSION REVIEWED

Xbox Live Arcade

MULTIPLAYER

No

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