Just Cause 3 is the newest instalment in the Just Cause franchise. I will be honest and say I played the first title and felt Rico Rodríguezes was one of the blandest, least interesting protagonists to ever walk the polygons, the gameplay was fiddley and the combat didn’t speak to me at all. It put me off the franchise, to the extent that I never even picked up Just Cause 2 when it was released ba...[Read More]
Whenever you start a JRPG, you should be ready to invest a lot of time into them. Battles are much longer than most action games; the story is usually long winded, and games from the PSX-era were a rip-off if it were anywhere below the 40-hour mark. Thatâs not to say that as time went by, the inherent flaws in this kind of game really started to take a toll on my day to day life, especial...[Read More]
 Ever since I was a kid, Iâve always enjoyed a good Tom Clancy game. Hell, my obsession with Splinter Cell in particular went so far that you could see me playing those awful Java mobile games at school (Chaos Theory was pretty good though). Rainbow Six was my second-favourite title,with its vast selection of armaments and what can only be described as an abundance of tactical options, I...[Read More]
You would think that a game based on a bunch of guys hacking away at each other with swords, axes, maces and spears would have a feel of energy to it. I certainly thought that Chivalry: Medieval Warfare would bring back flashes of shows like Spartacus – “What is beneath your feet?” or movies like Gladiator “At my signal, unleash hell.” I mean, I would have even accepted a “This. Is. SPARTA”. After...[Read More]
Futuristic Dogfighters Making a Comeback  While not one of my favorite genres, Iâve always been able to appreciate the Dogfighting Simulation genre of gaming. Combining the thrill of high-speed, three-dimensional combat; with the amazing feeling of flying high over and through a variety of wonderful landscapes, the plane simulation will always be one of the most wonderful niches in gam...[Read More]
 Mobile phones are everything but, these days. We get to use them for GPS, web browsing, social media and, perhaps most crucially out of all multimedia, playing video games. Itâs natural, then, that the demand for something which works perfectly on a touch display is ever-present, and that many developers make it their task to come up with a game that would tap into that potential goldmi...[Read More]
 I love turn-based strategy games, so the prospect of a tactical soccer game sounded amazing to me. A strategic football game where you control every player in momentary increments. The gameâs premise is pretty easy to grasp, especially if youâre a football fan, but being American I only know enough to play a few rounds of FIFA with friends. My strategy usually falls to taking th...[Read More]
How difficult can naming your game be, really? After all the work youâve invested in the damned thing, all the hours youâve lost getting tangled up in the code, with bugs popping up left and right⦠surely, coming up with a title for your project is a trivial matter in comparison. Alas, that doesnât seem to be the case, as far as Bitbox Games are concerned at the very least. Here I a...[Read More]
Iâm the target audience for The Rivers of Alice- Iâm a huge fan of point and click adventures, puzzle games, and indie art titles. I came into this game expecting a richer, more PC-oriented experience based on a game that was lauded by pocket gamers. Sadly, this extended version just simply isnât ready for prime time and became tedious through the few hours of gameplay it does offer. ...[Read More]
 For many players of the tabletop Warhammer Fantasy game Mordheim, the mystery of what happened once the mysterious twin-tailed comet fell remained mostly unresolved, annoyingly so. Even though the city popped up on an ocassional map or two, little was known of what exactly remained of the once-illustrious town of Mordheim. At long last, Mordheim: City of the Damned resolves that curiosity...[Read More]
Strategy games hold a special nostalgic tie to me and my upbringing. From playing chess with my father to my introduction to the Command and Conquer series, I’ve always had a hard time turning away from 4x/RTS style games. It’s something about the satisfaction you receive from executing a brilliant strategy, mixed with the sheer awesomeness of playing a form of deity that stares down upon the batt...[Read More]
You know, I havenât played JRPGs in a long time. In fact, the last one I invested any real time in was Final Fantasy XII. I kind of miss playing those types of games though, and when I was given the task to review Zodiac: Orcanon Odyssey (the developer may be based in France but the main writer for the game is Kazushige Nojima, who wrote several Final Fantasy titles, and the style is very remini...[Read More]