If thereâs one type of game I hate, then itâs got to be the ones where potential is clearly visible and yearning to break through, only to fall short due to the gameâs objective faults. Itâs easy to praise a good game, and itâs even easier to drive a bad one into the ground; fun, even. Criticising a game where something just doesnât click right is a wholly different matter, thou...[Read More]
There are a good number of reasons for any tabletop developer to release a virtual version of their game. You canât lose digital pieces; computer automation speeds up the gameplay in most titles, and you canât argue vaguely worded rules vs. programmed results. Sure, some games (like jigsaw puzzles) might seem like pointless ports at first, but putting some thought behind it will show th...[Read More]
Doomsday isnât the first game in the series to bend spacetime, and Iâm sure it wonât be the last. After what some would call a disappointing conclusion to the Deponia franchise, some fans had difficulty letting go as the lead character Rufus had. Surprisingly, even to a games journalist who has covered the company, the developers felt they had more to say and announced and released th...[Read More]
One Upon Light, this is my love letter to you. In the short time we had together, I just wanted to tell you how much fun I had with your puzzles. It all started with me waking up in a rundown and dilapidated facility, with my character being visibly being hurt by bright light. Your black and white visuals were a brilliant choice in a game where avoiding light is your primary objective, whic...[Read More]
Trulon: The Shadow Engine is going to be a hard review for me. Iâve been sitting here for the past ten minutes, trying to figure out how to start one of those reviews where I talk out of both sides of my mouth. I guess I should just warn you, Trulon made me fall in love with some of itâs ingenious game design, but then shake my head at the experienceâs many missteps. I love the card b...[Read More]
Iâm a huge fan of ARPGs. By huge, I mean something along the lines of spending hundreds upon hundreds of hours in games such as Diablo 2, Torchlight, Titan Quest and lately, Diablo 3 and Torchlight 2. Itâs a genre thatâs a awfully simple when you think about it, yet is perfectly designed to satisfy our monkey brains in many ways other games cannot. You select or build a character that...[Read More]
It wasnât until I, a wingless and desperate angel, was confessing my sins in a small confessional that I realized how earnest Heavenâs Hope was trying to be. Before that, the game had left me going through the standard motions of a point and click adventure game- but at this moment, I felt the developerâs intent with the game. I fully realized the allegorical nature Mosaic Mask Studio...[Read More]
Iâve always been a fan of the idea of controlling an entire settlement of heroes as opposed to leading a few of them on their adventures. Thinking about such feats of megalomania warms my cold, cold heart, and Iâm always ready to jump at a possible spiritual successor, provided thereâs something to be hyped about in regards to the given project. Being a huge fan of the ancient Majesty...[Read More]
Itâs funny how you sometimes ignore the most obvious of ideas before someone else finally comes up with them. Until I saw Arslan: Warriors of Legend, not once did a thought of combining the Warrriors franchise with anime cross my mind. Iâm not sure why is that so, because itâs pretty obvious itâs a brilliant pairing if executed correctly. As Iâm sure youâve figured out by now, A...[Read More]
Iâd be lying if I said Cobalt didnât ruffle just about all of my feathers at first. And really, it did. At the time of writing this feature, Iâve got the honour of reviewing the latest Koei Tecmo title which is fiddly as all hell, and setting it up to run properly wasnât nearly as excruciating as my first twenty minutes with Cobalt were. But hey, if you think this is going to be a rant on ...[Read More]
Dinocide is one of those games banking on your nostalgia for the past. When youâre a gaming caveman like myself, the simple act of creating 8-bit âNintendo Hardâ challenges is enough to make me squee. The designers at AtomicTorch Studio have tried to capture the essence of Adventure Island, but in almost every way fallen short. One simply has to look at the gameplay from the two, and ...[Read More]
If my experience with video games is anything to go by, Iâm a big fan of the idea of a good survival game. I liked DayZ when I was reading about it and watching gameplay videos, but as soon as I kickstarted it myself, I hated how it played. ARK is good, but way too much of a grind when playing solo. Minecraft Iâve had enough of and The Forest is simply too stressful for me to play on a daily b...[Read More]