After playing through Digimon Story: Cyber Sleuth, all I can do is feel sorry for whoever works on the series. Youâre constantly living on the scraps of Pikachuâs ferocious diet and mocked as just another clone. Having almost no experience with the series, I went in with fresh eyes and a lot of patience. The series has over 50 titles; thereâs gotta be something worthwhile here. I was happy to find the charm of the series but have serious reservations about recommending it to newcomers.
One of the gameâs compelling missions, where you rescue a mall from being a little cold.
The game starts with you in a childlike chat room with your friends, talking about movies and âOMGs.â When the conversation turns to hacking, a mysterious hacker pops in and encourages the members to log into Cyberspace EDEN, a physical interaction network where people walk around in what I can only describe as cyber limbo. Youâre asked to go to the seedy underbelly of the mall of the future, where you meet up with two of your long-time online friends. Shortly after arriving, youâre given a Digimon Capture device and taught how to hack by a ghostly looking boy. Youâre given a choice of three different poke- I mean, Digimon- each with their own Rock Paper Scissors elemental attribute.
A strange creature suddenly attacks you, and you end up glitching out into the real world as a digital shell of your old self. Standing in the middle of the street, surrounded by concerned citizens, a detective with missing shirt buttons named Kyouko Kuremi picks you up and takes you back to her office. She offers to help you recover your body if youâre willing to work as her assistant as a âcyber sleuth.â Not a bad deal. Through your investigation, you discover that many people are being thrown into comas because of the EDEN system, including yourself. Only through your investigations and the help of your friends will you be able to uncover the mystery and return to your normal life.
I was surprised to see how mature the dialogue can be in a game kids would gravitate to.
The storyline works well in my opinion, being simple enough for children to follow and adults to digi-tune out. There is a lot of technobabble and some established ideas that foreigners will probably be scratching their heads over, but it doesnât distract from the overall storyline. The appearance of divergence is attempted by adding dialogue options, but theyâre usually the same response said differently. In fact, at one point the game only has one option, made to look like two. A real shame, as this wouldâve been an excellent way to add some identity to your character.
Probably the biggest disappointment for me would be the âdetectiveâ work. Investigations usually boil down to fetch quests, where youâll be asked to recover something or bring down an angry Digimon in the system. I wouldâve loved to seek out clues, hack into computers, and really digi-dig into the narrative. Occasionally, youâre given a âkeywordâ to go out and ask people about, ala Shadowrun, but youâre only ever extended the option in particular missions. To make it easier, people with locks in speech bubbles over their heads have the answers youâre looking for- making this option completely unnecessary and uninteresting. Probably the most grievous of these decisions, the game limits you to one investigation at a time, meaning youâll be stomping familiar ground over and over again.
Thereâs no doubt about it- the characters in this game are as cute as a button.
Digimon, or Digital Monsters if youâve never heard the clarifying song, are collectible creatures that you use in the digital world to help overcome obstacles, but mostly to fight with others. You can digivolve (man, if I were paid every time I say âDigiâ in this article) your creatures into new and exciting versions, and in that regard, there is some great diversity. Youâll usually have at least three variations you can choose from instead of being forced down one lineage. Digimon also level up quickly, meaning youâll be mutating more than Stan Lee.
Instead of capturing these creatures, you battle them and slowly download their digital, genetic- uh- you know. Once youâve recovered enough information, you can hatch them in your digi-lab. Once there, you can send them into your lineup of battling creatures, send them to a farm where theyâll train up and find leads, or you can destroy them to feed into your more powerful digimon. At first, I thought I was merely allocating resources, but later you find out that these creatures are sentient beings from another world altogether. Say what you will about the animal fighting, but in Pokemon you canât feed your Charmander a Pidgeotto. In this game, you can sacrifice weaker creatures in a âquickeningâ like event. There can be only one Tankmon!
One aspect I did like was how creatures donât take up open spots, but rather room on a data-limited space. Your team can only have a limited amount of data, resulting in either a small group of powerful monsters or a collective of smaller less evolved ones. This offers a great diversity of options and provides some real incentive to rotate out your fighters.
Probably the most confusing moment I experienced was trying to figure out how Digimon offer different hacking abilities in the game. In your journey, youâll stumble across literal firewalls blocking your way in the digital land of Eden. When youâre first given use of the ability, it just seems like something you were given. Later, when you have to open level 2 securities to progress in the game, youâll find yourself unable to proceed. Turns out, I had three powerful creatures when I needed a bunch of losers on my team to use my level two firewall breaker. Why, exactly, I have no real idea. The game doesnât do an excellent job explaining all of the digi-features.
Thereâs some variety outside of the constant fetch quests and the main storyline, but sadly theyâre not that interesting. Youâre given a communications device, where youâre encouraged to respond. This sounds interesting until youâre given constant Digimon trivia. If youâre a fan, Iâm sure youâll enjoy periodical interruptions from your digimon asking you random questions about the series, but for me, itâs a momentum-breaking annoyance. Even more so when they ask real world trivia questions, breaking my immersion.
The thing I was hoping for was a more complicated battle system than the Nintendo juggernaut, but sadly the game glorifies the same overly-simplistic approach to combat. Characters have their own set of moves, void of any kind of variety or choice. Outside of choosing what digivolution you go with next, your characterâs moveset is carved in stone. This might not be so bad if I werenât able to run over every obstacle put in front of me. I never lost a battle, even though I auto-battled every skirmish I got into. You might think thereâd be some kind of resource management, but youâre health and special points all regenerate when your monsters level up, which happens every five battles or so. The battle system should be the biggest draw to this series, and when you can slide into all of them and spam your most powerful attack, it makes the experience very bland.
The idea of playing a detective sold me- sadly the prospect never gets fleshed out.
One area that shines is the gameâs visual presentation. Characters like the whiny Nokia and the rock star Jimi Ken are nicely animated and offer a playful diversity akin to the Phoenix Wright series. The graphics are exceptional for being a port, even if levels lack environmental variety. While the cutscenes come across choppy and lazy, the conversations are helped immensely by clever use of character movement and rotation. Backgrounds spin around as characters turn and walk around the frame. Itâs so much better than two-dimensional drawings yapping at each other for ten minutes. The game also features a stationary camera angle, which was probably better suited for the PS Vita, but on console feels very limiting. Thankfully, itâs never a bad angle, but it does make dungeons feel very dull.
The gameâs soundtrack is pretty good but has the problem of being repetitive when you hear the startup of the same song every time you leave a battle. Sound effects are great, providing a nice identity to each character. Some of the conversations are fully voice acted, but itâs native japanese makes it difficult for me to judge the performance. Thereâs nothing in the audio library overly memorable, and nothing really teeth grinding.
Overall, Cyber Sleuth probably isnât going to win you over if youâre not already a fan. The promise of being a digital detective is without a doubt an awesome one- sadly the game doesnât deliver. If youâre already a fan, then you probably own this on PS Vita already and will be buying regardless- and you should. It seems like a well-oiled machine, one thatâll provide what youâre looking for, especially if youâre looking for longevity (I was a sixth through the game after ten hours). I, however, found the experience a little too simplistic to get invested in, and will only recommend the game to veteran digi-masters.