Dirty Bomb Beta Impressions
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Take a glance at Dirty Bomb and I can guess what other game comes to mind without a second thought, Team Fortress 2. Itâs got the same sort of cartoony art style, it doesnât take itself all too seriously compared to the FPS genres most notable names. Thatâs not to say Dirty Bomb is the free game you and your friend choose after scouring Steam for a simple, fun multiplayer session, Team Fortress 2 still holds that spot. Dirty Bomb aims to be more than meets the eye, Dirty Bomb is a competitive team-based FPS.
Their motto, âwork together or die alone,â fits. I learned that pretty quickly once I got into the game. In fact, so much so that there are no Team Deathmatches or Free-For-Allâs for selfish minded individuals to find their home in. In my time with Dirty Bomb, there was an objective mode and a stop watch mode, both however relied on accomplishing certain goals or stopping the opposite team from accomplishing their goals. Thereâs not much point in being skilled at the genre if you canât work as a unit in this game. And I do hope it stays that way and they donât add in some of those standard modes thereafter.
In that sense, Dirty Bomb is probably narrowing down its demography, but with the right marketing, it can certainly find its niche in the FPS genre. Personally, Iâm the last guy you want on your squad of eight (the max amount you can have on your team), Iâm not skilled at FPSâs and in this hyper competitive game, Iâm way out of my depth. Nevertheless, I set out to follow Dirty Bombâs instructions, donât be a dick, and play the objective, there were a few others but it basically boils down to those two key tactics.
One of the issues, and I use the term issue real loosely here, that I came up against, was that all of the matches felt extremely one sided. When Iâd be lucky enough to land with a squad that knows what itâs doing, it was more or less a massacre. The flip side happened a lot too, Iâd run out of luck and fall to an ego driven squad filled with players who, well, werenât exactly playing the objective. I never got into that in between situation where it was two well-rounded teams going head to head. The matches werenât ever really close. Thatâs what I mean when I say the term issue is being used loosely here, thereâs a chance I simply got unlucky. Iâd love to see two capable teams going head to head, Iâm certain thatâs where Dirty Bomb will shine best.
The gameplay itself felt ultra-fast paced, trigger fingers and intense reflexes will be all too necessary to come out of gun fights victorious. Heed the gameâs directives if you want to win, brush your kill/death ratio aside, it doesnât matter ultimately. Thereâs other games in mind for that. Camping, searching for kills, they donât belong in Dirty Bomb, they donât get you wins. Play the objective, and youâll win. Hell, the game rewards you for being smart, play along with your team, you gain experience points, win objective matches, you gain experience points, have battle sense: experience points. It felt rewarding doing all of these things even as my K/D would make any man cringe.
On the selection front, Dirty Bomb takes some notes from Team Fortress 2, and the many team-based multiplayer games gaining prominence recently, allowing you a selection of pre-made Mercenaries to choose from. At the time I was playing the beta, there were 7 available in total, though I donât doubt theyâll expand that and at the moment, even the three I tended to rotate between were different enough to appreciate. You start off with two mercenaries already unlocked, and two are continuously in rotation, a tried and true process seen in other similar multiplayer titles. You can buy the other Mercenaries to keep them permanently through the in-game currency or through micro transactions.
Youâll be able to afford the other Mercenaries quickly enough in game, depending on how skilled you are, and even if you arenât, it only took about two to three hours of game time for me to get my first new Mercenary. Most of the time, youâll have four Mercenaries at your disposition anyways so youâre never really short of options. Now, if youâre impatient and you really want to get your hands on a Mercenary youâve been looking out for â or like me, you want the sniper whoâs been wrecking you every game -, itâll generally set you back about 6.99$ CND. The price, perhaps seems a tad hefty, but considering how easy it is to unlock one through in-game currency, and how, you know, itâs free-to-play, the price is understandable. And while there were only seven Mercenaries available to get in the closed beta, the wiki page tells me they have 19 planned (including the current 7 available).
As I mentioned before, the Mercenaries I touched played differently enough. Though to be fair, the three I could control were your standard three classes, the aggressive soldier; Skyhammer, the medic; Aura, and the support, Fragger. Each character has their own special abilities and load outs, it really does feel like a MOBA in that sense. Aura for example, has defibrillators she can use for melee reasons, to instantly revive downed opponents (regular characters can revive but it takes much longer instead of the instant process Aura undertakes), she also has a beacon of sorts that heals allies within a set circular area, you can pick it up and maneuver it as you will. The characters mobility will also vary between one another too, to truly give each of them different feel, though all move with ease throughout the well-arranged maps.
Skyhammer was a preferred choice for most players, and one of the ones I felt needed a bit of optimization. Airstrikes (one of his abilities next to ammo packs) came far too often, and made attacking objectives a hassle to deal with. Thereâs not much skill involved in raining down endless airstrikes while the opposing team has to try to repair a train. Each character has their set load outs, I believe there are four loads outs per character, and each increasingly get better, though I wouldâve liked the option to mix and match between selections of load outs instead being forced into the pre-set constructs. You unlock these loadouts by opening cases gained in game, so your medic isnât endlessly stuck with a shot gun.
One of the cool features I liked about Dirty Bombs was where it took notes from more common FPS games, youâre running out of luck in a game, perhaps youâre not using a character that blends well with the rest of the squad, well, youâre able to change between characters in the middle of a game (like switching between classes in other FPS games). To be more precise, Dirty Bomb allows you to pick out three of the characters you have available for selection and allows you to switch between them throughout the game in between deployments. Itâs a neat feature, and definitely helps to ensure youâve got a balanced team. As of yet, the small selection of Mercenaries meant it got a bit tiresome just seeing the same group of characters running around the field.
Dirty Bomb is a genuinely fun game, though get stuck with bad teammates and it can quickly become a frustrating affair. I donât mean bad players like, well, me, I mean players who arenât ready to push that ego aside. Iâm sure as the game develops its community, those egos will soon find that this game might not be for them, and itâs quickly going to center around players focused on getting those objectives, or at least I hope so because ultimately, Dirty Bombâs success will rely on that community to keep it alive. Iâm a casual FPS player at best but if you love yourself some team based FPS, but the slow methodical approach of the Armaâs and Counter Strikes arenât for you, then the hyper-active Dirty Bomb will fit you like a tight glove.