Project Nimbus Preview
For a time in the late nineties, you couldnât swing a baseball bat in an EB Games without hitting a mech game; believe me, I tried. Steel Battalion, Mech Warriors, Zone of the Enders- that was clearly the golden age for Mecha games. Thereâs nothing as empowering as stomping around and causing massive damage to everything around you; But now your probably an adult, and donât have a bad tee-ball game to blame â so itâs off to the digital world for you! With the recent success of Titanfall, we may be looking at a much needed resurgence in this destructive genre.
Enter Project Nimbus, a game that promises flying human-controlled robots battling it out over floating cities and blue skies. Developed by GameCrafterTeam and published by Kiss Ltd., the game was released on Steamâs Early Access late last year. The game was also successfully kickstarted in January with a final budget of Â£17,689.
Currently, the game offers two of its four act campaign and a survival mode. The highest GPU setting âGraphic Card Meltâ will push your setup to its limits in order to provide flashy visuals and fast-paced combat, however there is a low visual setting as well if you have an older rig. The developer has promised complete machinima cut scenes, sandbox mode, and Oculus Rift support with the final release.
The game is set on Earth in the late 21st century, where war has ravaged our land and forced the people to take to the skies. Three factions of competing arms industries build their floating cities, hoping to eliminate the other. As the machine rages on, the soldiers continue their battle over the wreckage of what used to be. Warâ¦ War never changes.
Thereâs a large assortment of âBattleFramesâ to pilot in this game, many clearly taking inspiration from Gundam. They have a large assortment of weaponry to utilize including machine guns, missiles, a rail gun, drones and rocket boosters. Soaring around buildings and blasting your enemy from the sky with WMDs promises to fulfil Mech fans looking for intense action. You control your mech through a standard WASD set-up, while aiming your reticule and firing with the mouse. Thereâs also future plans for controller integration.
The game is primarily played over the shoulder of your mech, as you soar around launching your payload at anything you can lock onto. Youâll take down drones, battle tanks, and other âBattleFramesâ piloted by enemy ace pilots. Itâs moments like these where wise pilots will have to carefully use flares, bullet time and evasive manoeuvres to survive the onslaught of bullets and heat-seekers. The controls will take some time to get used to, but veteran pc gamers shouldnât have a problem.
Missions range from protecting cities, to escort missions and dogfights. The story changes sides through the acts, allowing you to see the battle from multiple angles, and to try your hand at different in-game tech. This also changes your environments, all of which has random climate conditions. The developer says animated cut scenes are on the way, but theyâve added voice narration with a âCall of Dutyâ-esque briefing screen before every mission to explain the story just enough to keep you pushing forward.
The developer has also promised an âalien survivalâ mode, which definitely has our interest peaked. The idea of mechs slicing through an extra-terrestrial invasion sounds like one of the greatest additions ever for a game.
It has a nice blend of Ace Combat and Zone of the Enders, and the adrenaline fuelled firefights should leave any gamer anxious for the final product. The gameplay provides a faster pace than most games in the same genre, and itâs exhilarating to jump between targets as you shoot and slice your way to the objective. Thereâs some genuine moments of awe as you chase a target in between buildings, breaking out under the floating city while dodging thruster fire.
The gameâs graphics, even in its early stage, are impressive and compliment all the thought that has been put into the environment and BattleFramesâ designs. Its style reminds me of a brighter Neo-Tokyo, as if the world of Akira was lifted above the clouds. Thereâs moments where flying over the cloud cover, you feel like youâre soaring through a Bob Ross painting with a âhappy little mechâ.
After a few hours of playing, I simply canât wait for the final version to come out. Thereâs so much promise in this gameâs premise, and the additional content thatâs coming makes me excited for what the future holds for this series. If youâre a fan of this kind of game, you owe it to yourself to check it out.
The game is currently in Early Access on Steam, and retails at $14.99, but this price may go up with its official release. When the game does launch its full version, Mouse Nâ Joypad will provide a complete review.