Wasteland 2 Gets Updated
Despite being a niche game, Wasteland 2 has been widely accepted as one of the best games released this year, by both critics and audience-alike. InXileÂ is intent on making it even better though, so theyâve cooked up a pretty hefty update to alleviateÂ some of the pressing issues and balance things out just a tad bit nicer. One of the most prominent changes in this lenghtyÂ changelogÂ are the additional performance optimizations, that should make the game run much nicer on older machines. Hereâs a snippet of the full log:
- Large amount of memory optimizations, particularly with audio, to improve performance and stability on lower-spec systems and 32-bit operating systems.
- Fixed enemy âunlimited APâ movement bug that allowed them to sometimes move much farther than intended.
- Extensive improvements and fixes to California questlines, particularly in Hollywood and Griffith Park. May require you to load an older save file before Hollywood to fully benefit.
- Added a travel speed toggle to the world map, allowing you to zip and zoom around if you so please (doesnât affect encounters, only travel speed).
- Added 50 new loading screen tooltipsÂ (some languages may not be supported yet).
- Added support for âVery Largeâ text.
- Switching characters with the right/middle mouse button while dragging an item will now cancel the current drag.
- Dropping an item on the âjunkâ tab should no longer leave the item floating attached to the button.
- The HUD should work correctly at 4K resolution.
- The inventory should once again use position data.
- Made the options menu taller. More options at once! How could you not want that?
AaaandÂ just in caseÂ youâd like to read the entirety of InXileâs wall of text, you can do so here. And hereâs our review of this brilliant game, if you havenât read it yet.