Battle Fantasia: Revised Edition Review
While playing Battle Fantasia, I had conflicting moments where I felt like I was back in the late â90s. On one hand, I use to love playing games like Guilty Gear X2 with my friends. On the other, those games donât play nearly as well as they used to. And thatâs how my experience with the game went; one minute Iâm having the time of my life as I string together combos, mashing my opponents in a string of beautiful flashes and sound effects. Then in the next, I was frustrated by the dated and barebones experience this âRevised Editionâ offers.
Obviously, fighting games should have a level of frustration to them. If you could storm through every opponent, and toppled every storyline without any kind of challenge, no one would play it. The frustration sinks in for all the wrong reasons, and it ruins a perfectly fun and well-balanced fighting game. Thatâs not to say fighting fans wonât get enjoyment out of this experience.
If it sounds like Iâm talking out of both sides of my mouth- I am. Itâs hard to pin this game down and fault it when it has so much charm and imagination.
The story mode is delivered through mostly narrative and typical manga expressions.
Letâs start with the most important part of the game, and address the fighting system. Itâs well-balanced with each fighter offering similar reach and power. They have a nice diversity of styles; some better focused on keeping distance, some effective when stringing together light combos. The move-sets are a little barren, giving most characters a long-range projectile and a couple of close-range power combos that elicits a massive amount of damage. While it might not offer a wide range of moves, the ones that are here work, and makes the game feel balanced among all the characters. Blocking is based on retreating however, and I prefer a block button, but it does work well.
This entry was a breakaway from their very popular Guilty Gear series, so it was a big move for Arc System Works. The game was built so the company could focus more on its 3D development over their traditional 2D sprites. While they werenât the first, the look and gameplay still holds up today.
The character designs are simple but offer a great range of fantasy-inspired diversity, a young cat-girl named Coyori, whoâs can quickly take you out with the equipment from her waitress job, then thereâs Urs, a young warrior with a motorcycle engine-powered chainsaw, and his overly-confident younger brother Marco who carries an oversized sword and a miniscule dragon. Let us not forget Watson, a young mage rabbit who would easily fit into the Final Fantasy universe. The roster is simply charming, and you donât usually see this kind of assortment of characters in fighting games. Itâs refreshing to see a group of fighters that didnât come out of a bodybuilder magazine.
DeathBringer will end you.
The story mode is pretty fun if youâre okay with anime-inspired tropes. The characters are overly one-dimensional and will produce giant beads of sweat on their head and will scream frustratingly in Japanese. If that doesnât bother you, then youâre going to love the light-hearted and amusing stories that connect the battles together. The characters are hysterical, with the most asinine reasons for journeying to battle Deathbringer, the gameâs main antagonist. Some are seeking revenge; some want to save the world, while others are simply chasing a goblin who dine-and-dashed.
The artwork evokes the sense of a storybook, and features a ton of watercolor ink drawings to help build the outlandish world. Most would be afraid to venture into a world with anthropomorphic character designs, especially in a fighting game, but the art department did an amazing job of keeping visual consistency across all of their designs. As much as I like it though, some of it comes across a little light in terms of polish, and certain characters seem like they were glossed over and lack the additional revisions needed to make them stand out.
One of my biggest complaints with this game is its lack of features. Granted itâs only 15 bucks, but outside of the story and arcade mode, thereâs not much else going on. Thereâs a survival mode and a time attack, but in all honesty this is simply pitiful for a ârevised editionâ. What was revised? The system you can play it on? Five years, and this is the best you can do? I might overlook that, if the game didnât already feature a ridiculously small assortment of variety; 12 characters and 10 stages. If complaints about MKX having 29 characters and 12 stages can be heard, I see no reason for any qualms with complaining about a game thatâs releasing itself back into the market.
Battle Fantasia isnât remastered for true HD either and only runs at 720i. While this may be a hang-up for some technical players, I didnât have any problem with it. It still looks good and plays well for me, although I did read that some players were experiencing frame rate issues. I have an average build, so Iâm not sure about potatoes, but an updated build should handle this game fine.
I also feel slightly gypped, because when the description said âRPG-themed fighting gameâ, I thought there mightâve been some sort of cool customization or character building infused into part of the game. However, outside of the gameâs theme and its inconsequential hit point system, I donât see the connection. Someone needs to make that game though- that would be amazing.
Face is dangerous from long distances, but his mask also helps in close quarters.
And my biggest complaint is the network play. This system is simply broken. I tried connecting, waiting a half an hour for anyone to hop on. Finally, I got to play one match; it was so choppy I think the other player gave up on me half way through. Hard lined, I could only get into one game- thatâs it. I tried many times, with a bunch of different players, but I couldnât get one more chance at the experience of trying out some of my combos on other players. Multiplayer is slapped on, and because of this, Iâve removed some of my gameplay score.
The music and sound design is playful enough and offers a real cutesy atmosphere without taking away from the fast-paced action. It reminds me of Dragon Quest VIII, with a nice arrangement of horns, brass and digitized percussion, but featuring a nice bassy undertone perfect for a fighting game. The sound effects all seem to work well in this environment and features the grunts and taunts you could expect from this style of game.
In closing, Iâm not a huge competitive fighting game fan. Iâve played my fair share of them in the past, but put me next to a true fan and Iâm going to get stomped every time. If youâre like me, and youâre looking for a nice, well-balanced fighter with a unique and vivid world- this game could be for you. If youâre a technical, hardcore fan of the genre, youâve probably already played this game and know if itâs worth getting it on PC. Overall, I think for 15 bucks, you canât go wrong in checking it out- just donât expect to be playing it online unless the developer patches it.