Cities XXL Review
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What gaming needs right now is a really, really good city-building sim. SimCity wonât do for obvious reasons, and itâs no wonder gamers have decided to look for their next fix elsewhere. Cities XXL promised to cater to those gamers. Before you ask â no. Those promises have not been fulfilled. Really, I could finish this review right here and now simply by stating that this is a slightly (and I mean slightly) improved version of Cities XL that Focus Home Interactive wants to sell for 40 bucks (or euro) a piece. I really am not joking â Iâve compared the two games and there are only four major differences between them. Cities XXL has more buildings, a slightly revamped interface, somewhat better optimization and Steam Workshop support. Yes, that really is all there is to it. Now that Iâve finished my ranting, let us get on with the review itself.
Oh. Look. NIGHTMARES.
Cities XLâs first iteration, developed by the former Monte Cristo studio was a rather good game. It had its quirks, sure, but was very playable and even fulfilling at times. That changed, however, ever since Focus Home Interactive bought the rights to the franchise and started milking the series every single year. This hasnât been all that obvious up until this yearâs installment, though â Cities XXL made me vary of the seriesâ future games. Do note, however, that I was very excited about playing this game before actually kickstarting it. The introductory cut scene was okay-ish, I guess, but the main menu made the whole thing fall apart for me before it even actually started. A gameâs main menu can tell you a lot of things â especially about its quality. Cities XXLâs menu is not only ugly but also amateurish by design. At least itâs functional, right? Guess again â sometimes clicks donât even register even though the buttons are very much clear cut and separated from the (low-res) background. Only slightly worried I pushed on forward into the tutorials, only to be greeted by a pair of disturbingly ugly characters that were about to help ease me into the game. Another thing I felt ready to ignore.
What I couldnât ignore, however, was the gameâs jumpy framerate and terribly designed UI. Some menus cannot even be closed once theyâre open, not to mention the fact that they suffer from the same issues main menu has. The framerate drops are inexplicable, appearing randomly even on early stages of city building. This wouldnât be that bad had the devs not been bragging about the gameâs usage of multiple CPU threads and great optimization. No, guys, thatâs not how you optimize a game. Especially not a sim of this caliber. Hell, the game sometimes doesnât even close properly â Iâve had to go and shut down the process a couple of times for it to drop dead.
The gameâs actual city-building mechanics are fine though. Iâve had some fun setting up my cities, even though they always end up being a pile of unsustainable asphalt, bricks and concrete when all is said and done. If you manage to slog through the starting part of a game, youâre on a path towards actually building a lovely-looking city and one thing I have to admit is that Cities XXL sure does offer some large maps. Now, they do seem artificial and unrealistic for the most part, but theyâre as good a basis for a virtual city as any. Cities XXL also offers an intimidating number of architectural wonders to build. From a fair selection of ordinary houses youâll begin with to some actual skyscrapers and such â I doubt anybody could be disappointed by the selection weâve been given here. This is also where the gameâs Steam Workshop support kicks in â Cities XXLâs saving grace might very well be its modding scene, as some awesome structures can now be relatively easily imported into the game and quickly shoved into oneâs bustling metropolis.
Of course, as far as gameplay itself goes, nothing much has changed in comparison to Cities XL Platinum. Mechanically, itâs the same game, which makes the decision of selling XXL for 40 euro even more puzzling. I feel as if this should have been an expansion pack of sorts, and Iâm sure most would embrace it as such. I cannot fathom what engine upgrades could have been done in the background because none of the devsâ much touted technical improvements can be found. This way, Cities XXL feels like a proper rip-off. And not even a well-realised one at that.
In conclusion, Iâm having difficulties in recommending Cities XXL to anybody, except perhaps for the people who donât own any of the previous Cities XL games and would like to get into the series. Even then, the price is way too high for a half-assed attempt at re-releasing a year-old game with oh-so-very-few differences anyway. Iâd wait for a 50% price drop before investing in Cities XXL, and even then, Iâd think about it twice. Better hope Steam Workshop does wonders with it nowâ¦