Decay: The Mare Review
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Iâve been swamped by adventure games of all kinds these last few days. Itâs not a bad thing either, to ditch the shooters and RPGs for a little while, and play games whose sole focus is to tell you a story. Gameplay takes a backseat in adventures to develop characters, settings, and storylines instead. In Decay: The Mare â characters are few and far between, but it does come with a very well-built setting around which the story revolves.
Iâm not going down there. Something bad will happen if I do.
The protagonist, Sam, wakes up in a psychiatric clinic. He isnât there because his mind is failing, but rather to try and shake off his crippling drug addiction. Heâs trying to come clean and start a new life, and he thought heâd be able to do so if he admitted himself to the institution. He took his medicine, laid down and closed his eyes. The first day was over, and Sam felt a glimmer of hope. So he wakes up from a good nights sleep intent on making this work. But somethingâs strange⦠off somehow. He hears a faint scream coming from the outside. Determined to see whatâs going on, he moves into the hallway only to see that the entire building is now a decrepit ruin, with strange sounds and things going bump in the dark all around him. This, dear readers, is the setting of Decay: The Mare. And if it sounds eerily similar to the way Silent Hill stories usually begin, rest assured that youâre not the only one that thinks so.
Decay: The Mare is a re-release of sorts of a mobile adventure game going by the same name. However, whereas the mobile release was an episodic affair, The Mare has all three episodes already packed and ready in one game. Itâs really not what one would expect from a mobile adventure game. The Mare plays virtually the same as most similar games do. Youâre exploring the world in âfirst-personâ, with static backgrounds changing as you progress through the storyline. Shining Gate Software managed to accomplish better interaction with the world by implementing in-engine first-person cut scenes, thus making the game feel much less like a slide show. Also important is that many âscreensâ arenât static at all, with lights flickering, or something similar happening, so that the games visual department doesnât bore you to death, what with all the re-treading that goes around in The Mare. I donât usually speak about the gameâs low points first, but will do so this time to get it out of the way. As far as visuals go, The Mare IS an interesting game, with detailed backgrounds and lots of thingymajigs strewn about the layouts. Thereâs always something to feast your eyes on is what Iâm saying, but this is hindered by the fact that the screens are rendered at a cripplingly low resolution. Iâm not sure why this is the case, but I suspect itâs got much to do with the games roots as a mobile release. The soundtrack is pretty good though, and sets the mood easily.
The other thing that irks me is the written language. Iâm a bit of a grammar nazi and thus any and all grammar mistakes in software bug me to no end. Here youâll see instances of overly long sentences, strange syntax and similar mind-boggling issues.
And there you have it.
If you can ignore the low-res blubbery and bad grammar, youâre in for quite an experience. The Mare handles themes and images that are usually reserved for the likes of Silent Hill, which becomes painfully obvious once you meet the talking purse (donât even ask). Itâs a world that grows more disturbing and horrifying as you go, and similarly to the aforementioned series, isnât afraid to show you scenes that most similar titles would shy away from depicting. Expect lots of teeth-gritting imagery, and donât think that the game wonât make you jump at the shadows â it will. Especially if youâve got an imagination as vivid as mine is.
Had this game not been a mobile port Iâd probably be crashing its score deeper into the ground due to the simple fact that Itâs 2015 and if youâre going to do a horror first-person game point ânâ click adventure with static backgrounds you could at the very least include a wider field of vision. Granted, this IS a mobile port and comes fairly cheap so I canât say I really mind it. Besides, the scenes depicted here provide a nice dose of claustrophobia that work in tandem with the games already creepy atmosphere. I have to admit that the game sure has it where it counts â and that is in the department of dread and slowly creeping horror. If youâre looking for that, you canât go wrong with this game.
To conclude, Decay: The Mare is a short but sweet horror adventure with fairly logical and straightforward puzzles. Its setting is horrifying and âcharactersâ obscure, which set the tone of the game perfectly. The creeping dread it transpires is vastly different from what horror games usually try to convey, and we should embrace the fact that Silent Hill isnât the only game doing this stuff. However, The Mareâs staggeringly low-res backgrounds might very well make your eyes bleed. Which is actually kind of appropriate, in a disgustingly terrifying way.
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