DiscStorm Review
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When I first laid my eyes on it, DiscStorm looked amazing. A battle arena game, where me and my friends can throw deadly frisbees at one another? Sign me up. The rocking music and 90âs visuals made me feel like I was stepping into something great. Unfortunately, the game doesnât do much to keep you in the door. I found myself yawning, as the game slowly started to reveal how little was actually put into the gameâs design.
Playing against the computer opponents is incredibly hard, and thereâs no way to adjust them.
DiscStormâs graphics play homage to the 8-bit generation, utilizing pixellated artwork and sprites to tap into your nostalgia. Note to designers; this has become nauseating. DiscStorm isnât getting any creativity points out of me for using outdated graphics. It almost seems like the developer opted for this style simply because of its convenience, rather than its aesthetics. Sure, its gameplay and layout could be likened to Super Dodge Ball on the NES, but having the 8-bit design adds nothing to the overall experience. Itâs a shame too, because their character artwork is fantastic, and had they went with a different approach, the gameâs look couldâve been very impressive.
The story just â doesnât. I mean, it mayâve been foolish of me to expect a good narrative, but the story is non-existent. You start out in training, where the Ninja Master explains how to play âDiscStorm.â After that, itâs just you randomly going to the next arena, fighting an assortment of monsters, and eventually a boss. It might even be called âMid-stage Bossâ, because the developers seem to think Meta is the funniest form of humor. Every character you talk to breaks the fourth wall, and thus the joke gets old very quickly as you progress through the main campaign. Pointing out over and over again that Iâm playing a game doesnât hide the fact that you did nothing to build the world.
While I didnât much care for the story, the actual action in the campaign offers some real challenge and strategy. Throwing discs, and having to recover them or catch them out of the air provides some real moments of exciting tosses and lucky saves. Enemies are diverse in their attack styles, providing a real range of pace every time more are dropped into the arena. Taking on other disc wielding enemies provided a real fresh experience, and I had moments that felt like I was fighting for the users. Tron references aside, throwing the discs around is something new, and I really enjoyed it.
For awhile. I think the gameâs biggest fault is- itâs just gets boring. I hate to put it that bluntly, but thatâs what it was for me. I had played it for what felt like four hours, only to discover that I had just broken one. Thereâs really not enough moves, strategy or challenge to make this game worth playing over the long run. Not that thereâs really a âlong runâ anyways; the game can be beaten in two hours. Sure, you can go back and try to get âAâs on every level, but I doubt many would submit themselves to this.
The levels are very clever, always changing the conditions of the fight.
Level design is actually really cool as well. The ten stages jump from being a wide open area, to having pillars blocking your way, all the way to having portals and hiding holes. Each of them have their own unique style, and their obstacles work well with the theme. The forest has bushes you can tuck away in and regenerating plants as obstacles. The pirate stage is on a ship, with two walls of pirates shifting with the waves, and they might walk over one of your downed discs leaving you handicapped. Each of the ten levels have their own unique style, and I canât say enough positive things about them.
Despite the fantastic levels, there is unfortunately a lot of unpolished edges in the gameplay department. Character will sometimes adopt an aspect of one of the arenaâs special traits, regardless if youâre in its designated area or not. For some reason, I started playing a level set in space by aimlessly floating over the platform that I could normally get traction on, leaving me weightless and defenseless. While playing the forest arena, I was suddenly became invisible after coming out of a bush that conceals fighters (you can see that in my gameplay footage). While these things arenât huge, they did trigger that frustration you play games to avoid.
The biggest selling point for this game, and the thing featuring the most flaws is the multiplayer. For one, no online, which is a real shame. I doubt most PC gamers have a dedicated room to accommodate four players with a large enough screen, not to mention four compatible controllers. But letâs say you do- unfortunately I donât think you would have to much fun with it. As the game seems to favor a breakneck offense, characters sling out their discs and run around like chickens with their heads cut off. You can barely keep track as you search the tens of frisbees covering the muddled ground for your color disk, as you try to keep track of your adversaries. Why canât I just use any frisbee? I wasnât amazing at the game, but itâs incredibly difficult hitting fidgety targets, because everyone runs around like Sonic on crack; that is, unless youâve got the tracking system of the computer. CPU opponents are set to merciless- amazing aim, split second decision making and most likely the only enemies youâll ever play. Considering you canât adjust enemy difficulty, play it online or enjoy the dense gameplay, I canât recommend buying it for multiplayer any less.
Finally, the music- itâs freaking awesome. Consisting mostly of dubstep, it slows down with more electronica as you get into the levels. Its heavy bass and constant shifts will have you bouncing back and forth as you dodge an onslaught of attacks. Each level has its own theme, and they match perfectly with the environment.
Despite its positives, I donât think I could recommend this game to really anyone. Itâs only passable as a single-player experience, the gameplay isnât worth mastering and thereâs way better games out there if you only play split screen with your friends. Sure, they have some costumes you can unlock, and maybe a hidden level, but it wasnât enough to keep me around. Itâs not a bad effort, and for those of you who think youâll still find enjoyment in this, you probably will- but donât expect a long or rewarding experience.