EPIC GAMES SETS UP UK STUDIO
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It has just been announced that Epic Gamesâ longstanding partner Pitbull Studio forms the core of Epic Games UK, with a renewed recruitment effort and Guildford expansion underway. Epic Games announced today the formation of Epic Games UK, which sets up longtime collaborator and trusted partner Pitbull Studio as a fully integrated team driving Unreal Engine 4 development in the region.
âPitbull has been essential in helping us develop the best tools and technology for building the next generation of games,â said Tim Sweeney, Epicâs founder and CEO. âTheyâve been invested in UE4âs evolution since its early beginnings, and their dedication is unflinching.â
To date Pitbullâs staff have been primarily concentrated in Sunderland, with offices in Guildford and Leamington Spa. James Golding, Epicâs lead programmer who has been with the company for 12 years, recently relocated from Epicâs headquarters in Cary, NC to Guildford to expand that locationâs footprint and headcount.
Mike Gamble, European territory manager, has been running Epicâs engine licensing efforts across all of Europe from the UK since 2011. âSetting up a bespoke Epic presence here and fully utilizing the Pitbull team as part of that enables us to support Unreal Engine 4 developers across Europe on an entirely new level,â he said.
âBecoming Epic Games UK was the next logical step in our relationship with Epic,â said Robert Troughton, general manager. âWeâre looking forward to expanding our amazing team here in the UK.â
Working alongside Epic Games on Unreal Engine 4, Pitbullâs programmers and artists have helped develop a wide variety of the engineâs features, including rendering, audio, physics, visual scripting, UI, documentation tools, platform support, localization tools and much more. As a contributor to Epicâs games over the years, along with their exhaustive work on Unreal Engine 4, Pitbull has become an indispensable Unreal Engine resource for Europe.
Epic is currently seeking exceptional talent to fill roles such as animation programmer, developer relations engineer, developer relations technical artist, engine community manager, engine programmer, support engineer and tools programmer.