Gratuitous Space Battles 2 Review
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Do you plan much while playing video games? Iâm not talking about marking enemies before rushing head-first towards them while riding an elephant with a mounted machine-gun, no. Iâm talking about building your equipment in excruciating detail, taking your sweet time to visually design it, then preparing for combat and only later letting the action sequence begin. This is what Gratuitous Space Battles 2 is all about, just like its predecessor, and I hope you got your big-boy pants on, because if thereâs one thing this game does nicely, then itâs the intensity of combat.
As you can see, discerning things is usually a gargantuan task.
But there are other things to deal with before letting your custom fleet duke it out with the unwashed peasantry that is fighting on the wrong side of the conflict. First of all, youâre definitely going to want to carefully read everything the tutorial messages say. Despite how it might seem at first, GSB 2 is a very complicated and nuanced game, where tiny changes may very well affect the final outcome of the upcoming clash. Take, for instance, the weaponry: itâs a classical mish-mash of missile, plasma, laser and sonic armaments you can freely pick and choose from at your behest. Comparing them, however, is not a simple task because some of them have fifteen stats to take note of. Itâs not just the weapons though, as nearly every important object has a fair number of statistical values to get a grip of. While I greatly appreciate the depth on offer here, I canât help but ask myself if I really need to know about all of these things. And while such a large number of variables might be important in a system where large oscillations occur often, Gratuitous Space Battles 2âs weapons donât differ much one from another, visual effects aside.
Unnecessary complexity aside, the successor to the 2009âs GSB nurtures the same mechanics that made the original unique. When you manage to figure out how each underlying system works, youâll be ready to tackle the more difficult challenges set before you in the gameâs single player campaign. Itâs a mode consisting of eleven missions that youâre probably going to breeze through in a couple of hours, but I feel that it does a pretty good job at forcing you to learn how to play. Brute force will only carry you so far. Mind you, the single player mode wonât teach you much per se, but will make you try things out on your own or ask for advice from the more advanced players.
This mode of play also has another function, as by completing missions you get to earn Honour. Honour is the main currency of the game and is used to unlock new visual add ons, new weapon and utility modules, new races et cetera. The problem lies in the fact that Honour is very easily hoarded and it really wonât take you long to buy all the stuff you need (or think you need) to complete your dream space fleet. Hell, if youâre so inclined you can spend it all right away to unlock all of the hull parts so that you can have every single visible part at your disposal from the get go. While I didnât go on one such rampage just yet, I did buy a lot of stuff thatâs virtually unusable for me. Why? Because I play as a Terran, and each race has a selection of their specific items that no one else has access to. This is shown by a small indicator you barely see when buying stuff. Itâs frustrating, really, because youâre supposed to scan the UI for every single detail whenever the game throws a new screen at you.
Busy!!!!
And boy is Gratuitous Space Battles 2a graphically busy game. Thereâs no discussion around the fact that it looks pretty, no. The developer seemingly went to great lengths to ensure everything looks crisp and shiny at any given point and the results are immediately visible. From the highly polished main menu to the wonderfully flashy combat sequences that are a marvel to look at, youâll never rest your eyes here. But thatâs a problem just as much as it is a good thing. Once your ships start blowing the enemy to smithereens, youâll have a hard time discerning whatâs what because meteors fly about, space debris floats in close vicinity, lens flare punches you in the eye and several other niceties come in the way. But this is not that much of a problem once you memorize what your ships are and how they look like.
As for that, Iâve already mentioned that youâve basically got free reign as far as ship design goes, but those of us who truly appreciate unit editors will have lots to enjoy in Gratuitous Space Battles 2. The ship designer module is large, robust and easy to use. Youâll have it all under your belt after some half an hour fiddling with it, and then itâs all up to you and your imagination. Sadly, there are issues here too, as the game seemingly decided some of my designs were too disturbing for it to render and simple did away with them. Other people have been having the same issue too so Iâm sure itâll get fixed pretty fast.
It does tell you much about the gameâs current state though. Itâs almost as if the dev was forced to release now, as youâll probably be contending with crashes and data deletion on a sessional basis. Have in mind that this is a good game, a truly good and interesting one, but it lacks content. I doubt itâll take you more than four to five hours to clear the single player campaign on most difficulties â once you get your fleet properly built, barging with the enemy will rarely make you worried about the outcome. And since youâll finish it all up, youâll also unlock everything worth unlocking very fast. Too fast, if you ask me. A skirmish mode where youâd face randomly generated (or your own, for that matter) fleets would go a long way towards enhancing the gameâs replayability, but thereâs none to be found. Once youâve had your fun in the single player campaign, you can thankfully turn to the gameâs interesting multiplayer mode which works kind of like the skirmish mode I so eagerly would await. Other players upload their prized fleets for you to test your mettle against, and these are usually much more dynamic and intense battles than what youâll find in the single player portion. So âmultiplayerâ is what youâll generally want to focus on here, in the long run.
In conclusion, I can safely say that Gratuitous Space Battles 2 indeed is a good game and a fun experience, with lots of eye-candy and customizability. Sadly, bugs and the general lack of content drive it down and make it seem as if itâs an Early Access game in some regards. Can I justify buying it at full price? No, not really. At $15 it would be an easy pick, especially once the bugs get ironed out, but not like this. In the end, itâs up to you whether you wait or get it right away. Those who enjoyed the original will likely find much to love here, so I suggest you take a gander at the game at the very least.