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Survival game modes have become a standard in the last seven-or-so years. Settting Call of Dutyâs Zombies and whatnot aside, games such as Killing Floor have been made successful solely by the notion being extremely enticing to most gamers. Itâs a gametype where a bunch of players teams up, prepares accordingly and then attempts to fend-off a host of different AI-controlled mobs. Itâs man versus the machine, in essence, and it works wonderfully well when executed correctly. However, you canât always carry enough processing power to render all of those guts and gore in real time, let alone have access to fast Internet and, well, friends to play with. Hordelicious plays with those notions with relative success, and even though itâs a rather bare-bones experience all in all, the developerâs choices are almost certainly going to reap enough rewards to finance his future projects.
The gameâs been created by a single developer over the course of seven months. Therefore, itâs obvious that itâs going to be a simplistic matter, when all is said and done. That doesnât mean Hordelicious doesnât have a twist of its own to keep you playing for a while. The gameplay, as one might expect, consists of players taking control over their faceless, character-less ingame avatar and proceed to fire whatever armament they find at the randomly spawning aggressive blob-like beasties. The gameplay is thus kept simple, with only movement keys, an evade option and aiming on offer. Every once in a while youâll get a potent upgrade to use, but weâll get to that a tad later. So, WASD and mouse, with âspaceâ for when shit hits the fan.
Bullets are their only weakness. Besides plasma, lasers and good olâ fashion steel.
Thereâs a backstory here, but itâs so obnoxiously irrelevant that Iâve decided to completely ignore the damned thing and play it for gameplayâs sake. And really, thatâs the only way to play Hordelicious, because even though there may not be a whole load of content available, thereâs plenty to keep you busy in short bursts. This is such mostly due to the gameâs element of randomness, which is vital in gameplay. You begin each level by spawning in the middle of the given arena, armed with nothing but a simple automatic assault rifle, and one of those amorphous blobs running around aimlessly. Obviously, you take a shot and take the bugger down. The one thing I dislike the most about Hordelicious is how slowly it begins. Indeed, it takes a bit before the game turns into a real bullet hell that it is, and that means itâs too slow and boring even for the first couple of minutes. Once you get to wave seven or eight, however, things start moving and even a single mistake may well mean death. Thatâs when the gameâs at its best, really, and its elements of randomness kick in. Namely, itâs the weapon drops thatâll be the bane of your existence here, since thereâs truly a tonne of armaments that can spawn, and thereâs an off chance you get a rusty SMG instead of that badass bazooka you were hoping for. Iâll argue, however, that this makes for an interesting game due to the RNG being prone to screwing one over just when thatâs not supposed to happen. There are also the upgrades you gain access to after completing each wave, all four of which will also be randomly selected from what seemed to be a decent pool of interesting ârewardsâ. These will often also allow you to upgrade your basic assault rifle, which I wholeheartedly recommend as youâll find yourself using it quite often further down the line. The visual changes it endures are also nice. To mention some of the more interesting armaments youâll find in Hordelicious, there are scoped revolvers, sniper rifles, blasters, plasma shotguns and toasters to find, as well as a respectable selection of different melee weapons youâll either love or hate. Either way, thereâs a bunch of stuff to shoot or slice with.
Graphics arenât something to write home about, as youâve surely noticed, but thereâs a certain charm to the simplistic shapes of mobs and weapons. Itâs obvious that effort went into creating the gameâs visual identity, and thatâs what I appreciated. The same can be said for the gameâs sound design, where melodies do improve on the gameâs overall feel, but arenât a necessary element of the actual game. What Iâm saying is that you can play this game with sound off without actually losing out on atmosphere and whatnot. This is important, because when you take into account the gameâs lightweight system requirements (itâd work on your grandmaâs gramophone), its simple gameplay features and the fact that itâs a game you wanna play in small bursts, it becomes clear what niche itâs supposed to fill. Indeed, this is one of those titles that are perfect for playing on a short lunch-break, during a flight or lenghty bus ride, or really whenever you need something to keep you busy but donât have the system nor time to play something from your usual repertoire.
To wrap the review up, Iâd like to point out that the gameâs extremely cheap for the amount of potential fun it offers. Itâs cheap, itâs easy-on-your-rig, itâs easy to get into and itâs actually pretty damn fun. Hordelicious is then your pocket version of a prototypical singleplayer survival game you can kickstart whenever necessary. If youâre in need of one such game, you canât go wrong with Hordelicious.