Metal Gear Online Beta Ends, Full Version Now Available for PC | MOUSE n JOYPAD

Konami announced today that Metal Gear Solid V: The Phantom Pain’s (MGSV) multiplayer mode, Metal Gear Online (MGO), is now available for PC.

The announcement came from a post on MGSV’s Steam page earlier today, which stated that they “took in a lot of feedback and made a few key adjustments” and were “going forward guns at the ready.” The post went on to say that they would continue development on the online mode by “integrating new updates to the game to improve the experience and add content.”

Konami also said they’re going to be providing a little extra incentive to bring more people online. Anyone who plays at least one match between January 19 and January 26 will be rewarded with a bonus 3000 Gear Points, which can be used to customize character’s gear items.

The post ended by saying they were excited to bring another PvP community on board with MGO, and are looking forward to making 2016 an exciting year for the players:

“We’re excited to see a brand new burgeoning pvp community on PC with Metal Gear Online. It’s likewise thrilling to add another community of players to our upcoming MGO DLC and update plans. 2016 is shaping up to be an exciting year for MGO, and with your continued support we’ll take it even further!”

Things weren’t always running smoothly for MGO. Just last week, the beta had to be taken offline shortly after its launch. According to a post on the game’s forum, the removal was due to “possible exploit”. While the post from the Konami representative didn’t go into details, Kotaku reported that it had to with players being able to acquire in-game currency, normally purchased with real money, without having to pay.

MGSV originally came out last year in September, to almost universal acclaim. However, Mouse n Joypad’s review of the game was a little more critical than others. Our console game editor, Scott “Tickles” Davidson, gave the game a 72% score, saying that while he enjoyed it at first, he felt that the game as a whole failed to deliver due to an inconclusive plot and technical issues.

“The first five hours of gameplay were great, exploring the open world and building Mother Base was thrilling, but after that, it grew tiresome and became a grind,” Davidson said in his final thoughts. “Performance issues with the frame rate kept pulling me out of the moment and long lasting server issues mean I have been unable to play the multiplayer at all.”