NCSOFT and ArenaNetâ¢, publisher and developer of the acclaimed Guild Wars franchise, have today announced the first publicly accessible beta for Guild Wars 2: Heart of Thorns. The Beta will get a preview on the show floor at Gamescom before it is launched worldwide as the first official Beta Weekend Event for players who pre-purchased the game. The studio will debut a demo showcasing a port...[Read More]
The director for Kingdom Heartâs III, the popular JRPG/Disney game, has announced that the gameâs fundamental gameplay systems and mechanics are close to completion. Development has now moved towards mass production of areas and other elements. Tetsuya Nomura has said that while the basics are done, the team still has a lot of work to do as some aspects of the Disney-RPG sequel have yet to pro...[Read More]
Quakecon has passed us by, and Bethesda has shown off some cool new stuff. Fresh from showing off the amazing trailer for their new Doom title at E3, Bethesda has gone on to show more at this yearâs Quakecon. Jumping right into it, they showed a massive amount of interesting details regarding their multiplier for Doom and revealed Snapmap, a new application that allows a map/match building syste...[Read More]
The single most impressive thing about Kyn is that it’s been built, for the most part, by only two men. Yes, a large tactical RPG has been largely developed by a pair of developers alone, and it didn’t turn out to be a heap of trash. We’re off to a solid start already! Kyn is a large, sprawling, beautiful and only a tad bit bland in some regards. Its story is set in a universe heavily inspired by ...[Read More]
Weâre living in an age in which retro is the new modern, as far as some gaming genres are concerned at least. Zotrix is an arcade shooter that makes use of this knowledge to a great extent, using the gameplay systems that were enthroned almost forty years ago and empowering them with features we like seeing in most of todayâs games. Zotrix thus marries the old and the new in a package t...[Read More]
Growing up, I was a huge fan of the horror genre, especially when it came to the PlayStation. Silent Hill, Resident Evil, Parasite Eve – all of these games were perfect for turning down the lights, turning up the audio, and waiting for the next scare. But one game was sadly overlooked by my peers. I would occasionally pop it in and watch as they wet their pants trying to escape a deformed littl...[Read More]
Itâs finally happened â the Diablo 3, Torchlight 2 and Path of Exile aRPG trio have now turned into a quartet with the release of Victor Vran. As you may remember from our preview of the game, Victor Vranâs always had the potential to rise above the usual Diablo clones, and playing through the review build, Iâve got to say Iâm thrilled to say that the potentialâs been well tapped into...[Read More]
Itâs been over ten years, but Star Wars: Knights of the Old Republic 2 â The Sith Lords just got a massive upgrade to this long dormant series. In a partnership with Disney Interactive and LucasArts, Aspyr announced yesterday that the game will now be released on Mac and Linux, and will also feature a huge update across all of those platforms. New features included with this editio...[Read More]
Modding is a beautiful and powerful thing. Sometimes, it makes us embarassed to be PC gamers, but most of the time weâre proud to be the heralds of this notion. This is going to be a story of pride, thankfully, so no NSFW content here. This time. If youâve played both Oblivion and Skyrim you certainly know that thereâs a clear distinction made between the two games, atmosphere-wise. Whereas ...[Read More]
In case you couldnât tell, E3 is huge; ridiculously, outlandishly big. It seems like every game publisher and developer is there, but something I noticed this year was the lack of smaller developers. Sure, a company like Natsume could be considered a âsmallerâ developer, but Iâm talking about the small three-man operations, the passionate game designers. Simply put, it seems like the...[Read More]
 Survival game modes have become a standard in the last seven-or-so years. Settting Call of Dutyâs Zombies and whatnot aside, games such as Killing Floor have been made successful solely by the notion being extremely enticing to most gamers. Itâs a gametype where a bunch of players teams up, prepares accordingly and then attempts to fend-off a host of different AI-controlled mobs. Itâ...[Read More]
Jade Raymond, the former producer of Assassinâs Creed and Watch Dogs, has announced her next venture after leaving Ubisoft last October. She will be starting up a new EA studio, named Motive Studios, which will be partnered with Visceral and Amy Henning on an unannounced Star Wars IP. Visceralâs next project has been described as âStar Wars in the style of Unchartedâ...[Read More]