The Far Cry series has always been a favourite of mine, with Blood Dragon topping the chart in my opinion. Now Ubisoft have stripped back humanity in this latest instalment and thrown us back into the age of cave dwellers, rocks and long forgotten beasts. I think that the developers have taken a risk with this entry, getting rid of all the technology we have come to expect in modern day shooters a...[Read More]
If thereâs one type of game I hate, then itâs got to be the ones where potential is clearly visible and yearning to break through, only to fall short due to the gameâs objective faults. Itâs easy to praise a good game, and itâs even easier to drive a bad one into the ground; fun, even. Criticising a game where something just doesnât click right is a wholly different matter, thou...[Read More]
There are a good number of reasons for any tabletop developer to release a virtual version of their game. You canât lose digital pieces; computer automation speeds up the gameplay in most titles, and you canât argue vaguely worded rules vs. programmed results. Sure, some games (like jigsaw puzzles) might seem like pointless ports at first, but putting some thought behind it will show th...[Read More]
Doomsday isnât the first game in the series to bend spacetime, and Iâm sure it wonât be the last. After what some would call a disappointing conclusion to the Deponia franchise, some fans had difficulty letting go as the lead character Rufus had. Surprisingly, even to a games journalist who has covered the company, the developers felt they had more to say and announced and released th...[Read More]
For those of you who regularly follow our site, you may remember the preview I wrote for Action Henk last month. Overall my impressions were very positive; the gameplay fundamentals were solid, and I enjoyed replaying levels to try to beat my fastest time. Now that I’ve come back to it I still think it’s fun, but its appeal doesn’t last forever. For those of you who don’t know what Action Henk is,...[Read More]