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HIFUMI KONO INTERVIEW: NIGHTCRY

Growing up, I was a huge fan of the horror genre, especially when it came to the PlayStation.  Silent Hill, Resident Evil, Parasite Eve – all of these games were perfect for turning down the lights, turning up the audio, and waiting for the next scare.  But one game was sadly overlooked by my peers.  I would occasionally pop it in and watch as they wet their pants trying to escape a deformed littl...[Read More]

Victor Vran: The Hunt Begins Today! | MOUSE n JOYPAD

It’s finally happened – the Diablo 3, Torchlight 2 and Path of Exile aRPG trio have now turned into a quartet with the release of Victor Vran. As you may remember from our preview of the game, Victor Vran’s always had the potential to rise above the usual Diablo clones, and playing through the review build, I’ve got to say I’m thrilled to say that the potential’s been well tapped into...[Read More]

KOTOR 2 Getting 4K, New Endings and Workshop Support On Steam | MOUSE n JOYPAD

It’s been over ten years, but Star Wars: Knights of the Old Republic 2 – The Sith Lords just got a massive upgrade to this long dormant series. In a partnership with Disney Interactive and LucasArts, Aspyr announced yesterday that the game will now be released on Mac and Linux, and will also feature a huge update across all of those platforms. New features included with this editio...[Read More]

Latest Progress on Skyblivion | MOUSE n JOYPAD

Modding is a beautiful and powerful thing. Sometimes, it makes us embarassed to be PC gamers, but most of the time we’re proud to be the heralds of this notion. This is going to be a story of pride, thankfully, so no NSFW content here. This time. If you’ve played both Oblivion and Skyrim you certainly know that there’s a clear distinction made between the two games, atmosphere-wise. Whereas ...[Read More]

Harmony Of Dawn E3 Interview | MOUSE n JOYPAD

In case you couldn’t tell, E3 is huge; ridiculously, outlandishly big.  It seems like every game publisher and developer is there, but something I noticed this year was the lack of smaller developers.  Sure, a company like Natsume could be considered a ‘smaller’ developer, but I’m talking about the small three-man operations, the passionate game designers.  Simply put, it seems like the...[Read More]